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Friday, June 13, 2008

Glossary - E (part 1)

Emulator: A device, computer program, or system that accepts the same inputs and produces the same outputs as a given system.


Endurance Testing: Checks for memory leaks or other problems that may occur with prolonged execution.


End-to-End testing: Testing a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.


Equivalence Class: A portion of a component's input or output domains for which the component's behaviour is assumed to be the same from the component's specification.


Equivalence Partitioning: A test case design technique for a component in which test cases are designed to execute representatives from equivalence classes.


Exhaustive Testing: Testing which covers all combinations of input values and preconditions for an element of the software under test.


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